Thursday 18 June 2015

                
                  Social media is causing a more isolated society
             
  
Introduction:
Technology makes us more connected. We can stay in touch with our friends all the time on Facebook, Twitter and Tumble, and, of course, by texting. But are our smartphones genuinely obstructing authentic socializing? Could technology be making us more alone?

Meaning:
Convivial Media is the future of communication, a countless array of internet predicated implements and platforms that increase and enhance the sharing of information. This incipient form of media makes the transfer of text, photos, audio, video, and information in general increasingly fluid among internet users. Convivial Media has pertinence not only for conventional internet users, but business as well.

Body:

As convivial media, mobile contrivances and incipient technology get better equipped and designed to avail keep us better connected, in some ways we grow further apart. To commence we are able to integrate people to view our sites yet keeping them emotionally distant.  When we “friend” people on Facebook, we are keeping them at an emotional distance. This is true because as we document our lives on the Internet we are still keeping that barrier. Convivial media sites such as ‘Facebook’ and ‘Twitter’ sanction us to document every second of our lives on their websites. We can include pictures to show where we are, whom we are with and what we are doing.  We can withal use #hash-tags and those sanction us to relate our post or picture, whatever piece we are referencing, to another website, post or photo. These implements sanction us to look into the lives of others who are doing the same things we are.


The way convivial media sites are distancing people from each other include sanctioning us to read and visually examine pictures of peoples’ everyday lives; that we no longer feel the desideratum to personally be involved in their life. We are offered the illusion of companionship without the authoritative ordinances of amity. This leads to isolation and dejection of all individuals because they don't have any convivial interaction.  They turn to gregarious media because they operate to be connected to one another yet there are obstacles obviating this from transpiring. The coffee shop meet ups to get together to catch up over the past week or month become obsolete due to the desideratum to work longer hours, to make more mazuma, to do more things. The hour long phone calls with friends from high school or college vanish because the conception that a text message or a post on their wall saying “I miss you” is all you have time for.  Convivial networks are more homogeneous to mutual isolation networks that detach people from paramount interactions with one another and make them less human.


Modern society seems convinced that convivial networking sites like Facebook and Twitter keep them connected and thriving convivially with their friends and peers. But an incipient book called Alone Together By Massachusetts Institute of Technology (MIT) pedagogia Sherry Turkle verbally expresses otherwise, purporting that gregarious networks are more homogeneous to mutual isolation networks that detach people from paramount interactions with one another and make them less human.

"A demeanor that has become typical may still express the quandaries that once caused us to visually perceive it as pathological," verbally expresses Turkle in her book, referring to the near-total obsession with the digital world in today's society. She and others verbalize that the online convivial world is eradicating authentic communication, dumbing down society, and leading to a society of people that have no conception on how to genuinely function in the authentic world.



Turkle accentuates her credence that more people need to put down their phones, turn off their computers, and learn to communicate with one another face-to-face. She indites, "We have invented inspiring and enhancing technologies, yet we have sanctioned them to diminish us." And many others in research and academia share her views.

One major designator of the chilling decline in communication values is the case of Simone Back, a Brighton, U.K., woman who promulgated her suicide on her Facebook status. None of her more than 1,000 "friends" contacted her in replication to the posting, and many simply argued with one another back and forth on her "Wall" about the legitimacy of her posting and whether or not back the liberation of cull to kill herself had.

This sick exhibit of nugatory Facebook "amity" is only fuel for the fire to the many who verbalize it represents the "inditing on the wall" of worse things to come. If individuals cannot learn to interact and develop consequential relationships outside the narcissistic, soap opera-environment of the Facebook "News Aliment," then society is in for.


Finally
            Granted, I am not better than anyone else in this area but I am striving to include more coffee shop visits, ceasing by friends’ houses for a repast or even verbalize on the phone for a couple hours in order to stay involved in friends’ lives. We should put down our phones, turn off their computers, and learn to communicate with one another face-to-face. Do we perpetuate to stay online cerebrating that is the only way to stay connected or do we get offline and take an ambulation to get acquainted with each other?

References
Marche, S., n.d. A Thousand Words about Our Culture. Toronto: s.n.
Turkle, S., 2011, 1995. Alone Together, Life on the screen.. New York City: s.n.



Lessons:
This projects in this module has made me initiate a competent self assurance of myself. Before i sometimes doubt myself what am capable of doing. You know until i drove myself hard to produce something on my own that's when i knew i was able to do more.
It has also exposed me to see how professional artist design storyboard in different forms which drives people insane to be asking for more. The technic, design, colour, angle of drawing used etc.
I have been able to apply this know to the rest of my modules which made the rest of my projects more easy to handle.

I would love to take this further by learning how to create 3D characters on softwares/practically.

Caulture.
Through storyboard, it can be used to promote once cultural background to enable other to learn about his/her culture
Work Process.

Characters.
 The creation of my characters wasn't difficult for me because i love imaging improper fraction cartoons. It makes me flexible, i can manipulate with it to form any kind of character i chose to which isn't seen yet or thought of. 
I got ideas from cartoons like Tom&Jerry Edd,Ed and Eddy and Dexters Laboratory. If you watch these cartoons you can see different shapes with sizes being used to form a character which brings life into the story. 

Works Drawing



Characters Poster.


Centaur

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Cyclops



Minotaur



Visual research support.

I got lots of inspirations from two different Artist. Alessandra Divizia and Chris Scalfs.

Alessandra Divizia:
  He is a very popular Artist, he specialist  in many areas like beauty/fashion, character/creatures,conceptual elements,illustration, likenesses,people B&W line tone and colour,products and shooting boards. All are different categories in design which he deals in.




I got a lot of ideas from his works. I applied so many Technics the angles, perspectives and shadings. Doing storyboard wasn't easy. Its my first time finishing a story board it was fun and went smoothly.


  

Movement.
Facial expression can be done in different kinds of ways, which can be affected by what you see, touch feel, or even say. its can also be caused from emotional disorder that's feeling but for me i think feeling has the most facial expressions.
This expressions has help me apply it in other modules which i undertook this semester. like in my storyboard, it is very important to apply it so our readers will be able to flow with the writer himself.

walking and siting down one leg upward. 




This is showing different action styles of celebration and fighting.











Facial expression showing depression(sad)  
and Scared. 




A Minotaur facial expression in battle  



Movement showing speed


Action figure while playing basket ball




facial Expressions of different kind




Scared

Wednesday 10 June 2015

Full storyline with storyBoard.

                    The Wormhole Mantin 2050
The story begins when five Americans discovered a buzzing electromagnetic wave energy (EMWE) coming from a small town in Malaysia called Mantin. (A place still undergoing development), from their space station in USA, California (NASA).
              After days of confirming what kind of source can produce that amount of energy. The set sail with their crew of genius (specialist in all fields), and equipment's in all fields to discover the source at its origin, Mantin, Malaysia. Through the sea, days and night passed as the experienced strong storms and heavy rains. Accidents happened along the way but it wasn't serious. It took a couple of months before they could see sun rise setting from the port side of eastern Malaysian border.
             At the port deck a Malaysian Lady from sent by the government welcomed them with a warm hand shake. The all exchanged pleasantries, and boarded the bus. The travel through three province before they arrived at their destination. It was dark when they arrived and tired after the long journey. The house in which the stayed was just next to the signal the discovered in that area.
          The next morning everyone was up and working Green (Doctors assistant), Snitch (The Boss), Ela (Doctor/Scientist), Snipes (Guard), Kaire (Doctor/Scientist). The two scientist and the Snipes with other workers provided by the Malaysian government were helping in fixing up the equipment’s and test running it, After all that, the five expatriates came together to give reports and analysis everything again (as done before in their control centre in California) before proceeding to switch on the time machine found under the basement which gave out the E.M.W.E signal.
          Everything went smoothly, then Green decided to volunteer to enter the machine for the mission to the future (Mantin 2050). It took couple of minutes the machine started moving, in a split of seconds it vanished. Everyone shouted with joy because phase one of the mission was accomplished.
          Hello, hello, helllllllllllllllllll oooooooooo said from an Artificial Intelligent (A.I) Robot in a space ship. Green woke up feeling dizzy, asking where am I. when he recovered fully he was surrounded by armed robots with weapons. Shocked, he started stating his name, were his from year, date and time and what his main mission there. After a long time of interrogation he was only allowed to see the areas which the robots operate in, he was considered unsafe to mix with the real humans in the future because he could be carrying a virus or disease unknown to them. Green was escorted by a specialist Robot who’s a scientist. He was shown their flying cars, Jet, floating building which is called Greenhouse used for growing edible plants. Green and the robot talked in length which gave him so much knowledge about what was going to happen ahead of their own time line. Let’s say he cheated time.
          Finally after everything the Leaders of that timeline decided that Green can’t be allowed to stay much longer because it’s not his realm and he could destroy the timeline between the past and future causing coursing the reversal of time to the Stone Age. He was sent back to the past which is his present.



                         Environment

                      Poster

                                                       StoryBoard













Monday 8 June 2015

Review.



First of all Digital Design Design has pushed me into things i never thought of working with, i have been able to explore so many materials from many sources both around and far away from me.
All the task on this subject has helped me. I have been able to use the same knowledge to apply it in other courses and aspect of life. I have learnt how to explore different works using different softwares and still accomplish it but in a better form. At the end i come out with something tangible which have never been produced, designed but maybe thought of.

Really Love the course.
INVESTIGATION.
Object: Cigarette,smoke and lighter.
Experiments and layout for the video making.

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