Monday 6 October 2014

Task 1 Module code; HSD3013

Module Leader: Mr kamarul Shah

Date:07/10/14





                                                                                Table of content
                                                                      Introduction
                                                                      Overview
                                                                      Basic of Animation                                     
                                                                      Depths and Details
                                                                      Advantages/disadvantages
                                                                      Conclusion.
History of Animation
Introduction:
               Animation has certainly come a long way in the decades since its debut in the early 1900s. The techniques used by animators to bring characters and stories to life have improved immeasurably over the years, yet there remains only three primary types of animation: traditional, stop-motion, and computer.Animation is a graphic representation of drawings to show movement within those drawings. A series of drawings are linked together and usually photographed by a camera. The drawings have been slightly changed between individualized frames so when they are played back in rapid succession (24 frames per second) there appears to be seamless movement within the drawings.


Overview:
Careers in Animation,
3D modeller, Animator, Art Director, Film And Video Editor, Flash Animator, Graphics Designer, Stop Motion Animator, Video Game Designer.
Examples of 3D and 2D Animation Effects    
3D Animation Work ( Battle Field)


 2D Animation work (Tiger reflecting many colours)











3D animation (Price Of Persia)











3D Animation (Lost)













2D wallpaper (Alone)


The Basic of Animation:
                Animation adds to graphics in so many ways, the dimension of time which vastly increases the amount of information which can be transmitted. In order to create digital animation you must use a graphics software. Image editors and illustration software are the two primary categories of graphics software. While there are potentially many subcategories of graphics software, most applications fall into one or the other of these two main categories. This is because there are two very different types of graphics: vector and bitmap graphics.
An animated GIF (Graphics Interchange Format) file is a graphic image on a Web page that moves - for example, a twirling icon or a banner with a hand that waves or letters that magically get larger.


Depth and Details:
                   Early animations, which started appearing before 1910, consisted of simple drawings photographed one at a time. It was extremely labour intensive as there were literally hundreds of drawings per minute of film.The development of celluloid around 1913 quickly made animation easier to manage. Instead of numerous drawings, the animator now could make a complex background and/or foreground and sandwich moving characters in between several other pieces of celluloid, which is transparent except for where drawings are painted on it. This made it unnecessary to repeatedly draw the background as it remained static and only the characters moved. It also created an illusion of depth, especially if foreground elements were placed in the frames.Walt Disney took animation to a new level. He was the first animator to add sound to his movie cartoons with the premier of Steamboat Willie in 1928. In 1937, he produced the first full length animated feature film, Snow White and the Seven Dwarfs. With the introduction of computers, animation took on a whole new meaning.
Pioneers of animation include Winsor McCay of the United States and Emile Cohn and Georges Melies of France. Some consider McCay's Gertie the Dinosaur to be the first multi media animation.

Advantages of Animation:
1) Skills and ability improvement.
The interactive animation takes less time to learn student complex things and makes them enjoy more to learn difficult things. Education and training are higher when information presented via computer animation systems than traditional classroom lectures.
2) Interactivity.
This is when a person uses the aid of audio or video material to learn, in other to understand the subject matter.
3) Flexibility and safety.
A lot of things are dangerous to be carried out in the real-life learning such as experiments in physics and chemistry but Computer animation can allow you to experiment with zero fatality.  You can even repeat the experiment all over again if you made a mistake.
4) Attracting and holding attention.
Animation is useful when quickly getting and holding an audience's attention is important. For example, when the computer animating used to show invisible phenomena such as chemistry or physics interaction.
5) Practicality.
Computer animation is capable of presenting true-to-life situations that learners face every day. In the military computer animation is used for practicing how to fly planes, jet and combat mode called (Flight simulators) its shows exactly what is in the reality world.


The disadvantages of computer animation.
1) Some information of real-life learning will be lost in the animation program.
2) Requires extensive memory and storage space, it uses more system processing and storage resources than graphics and text.
3) Requires special equipment for a quality presentation, which are very expensive and not easy to maintain.
4) Cannot depict actuality like video that means it cannot show specific people, places, or things happening in the real world.
5) Its can also course problems to the eye and human behaviours. Its changes peoples characteristics.

Conclusion:
In my own words, many feature films of today had animation incorporated into them for special effects. A film like Star Wars by George Lucas would rely heavily on computer animation for many of its 


Reference:
University of Washington history by William Fetter (1928-2002)
Wikipedia, 
The world History of animation by Stephen Cavalier.

Author: William Fetter and Stephen Cavalier


Referencing List: Books and Materials online. 

  














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