Sunday 8 November 2015

Game outline stages

fig 1





fig 2





fig 3


fig 4



Animation video limks
https://youtu.be/hxzYR9zqN38
https://youtu.be/-qgle1fNJ0Q
https://youtu.be/Qdp3iIV5I4U
https://youtu.be/-qgle1fNJ0Q
game process

Fig 1
In the middle shows the commands for the more blocks of the sprite




Fig 2
In the middle shows the commands for the events of the sprite




















Fig 3
On the left is the environment design for the game
On the right is the coding language for the character (commands)








fig 4
Environment design 






Fig 5
In the middle shows the commands for the motion of the character






Fig 6
In the middle shows the commands for the controls of the sprite






Fig 7
In the middle shows the commands for the motion of the character





Fig 8
In the middle shows the commands for the looks of the sprite






 Fig 9

In the middle shows the commands for the data of the sprite















Fig 10
In the middle shows the commands for the sound of the sprite




Fig 11
In the middle shows the commands for the pen of the sprite



 Fig 12
In the middle shows the commands for the sensing of the sprite
















Fig 13

In the middle shows the commands for the operators of the sprite
character
fig 1

fig 2
I was inspired by a cartoon  named Ed Edd and Eddy, i go some imaginative designs from it to be able to create mine. I thought of someone that will look worked out of so much explorations on different journeys, he would do anything to get information. Travel the world and also not really looking at himself for once how he looks. 

Animation photos 
This course was not an easy one based on the process involved. the character making was really demanding i had to draw the charater all angles first then import all into maya and follow the drawing based on the modelling procedures same with the buildings, then i added some extra things in it environment designs texture, colour, lighting and road. 



fig 1

fig 2

fig 3

fig 4

fig 5

fig 6

fig7

fig 8

fig 9

Buildings
fig 1
This building is full of shops 

fig 2
This building is over 125 years old.

fig 3
This building have design on it.

fig 4
The buildings above are old buildings in 

Thursday 5 November 2015

Pictures of Mantin Town

The Hakka villagers claim that their village is extra than 100 years old. All the buildings there have been destroyed by weather and insects, some have been renovated and some mainted by people who still live there.    The are some new buildings in mantin which are residence but some of this new buildings expensive for some people in the town. They draw their past right back to 1860. Most of them came from Hui Zhou, China and was held by the British to work in the tin mines, they stayed in a village in Mantin recognized as Kampung Attap because of its roofing. Nowadays the alike village is recognized as kampong Hakka. They have a temple Tokong Bronzed Gong and a school SJK Chi Chi Mantin, both alongside a hundred years history.


character
This is the guy i imagined and sketched him out on a paper. i was inspired from many different cartoon characters in watch on cartoon network. example Ed Edd and Eddy, Desters laboratory. Its easy to imagine something but the difficult part is to put it on paper.
Character.
                                      
                                                                             Fig 1

Character wire frame front view. This is after the modelling of the character, second part of the animation stage using the IK tool.

                                     

                                                                         Fig 2
Character wire frame on shaded after the animation stage showing full body with skin.

                                                                             Fig 3
                                                              Front view of the character 


                                                                             Fig 4
                                                            Side view of the character

                                                                            Fig 5
                                                          Back view of the character


                                                                            Fig 6
                                                              Environment view

                                                                             Fig 9      
                                                                                                                                                   
                                                                 Animation final
      

                                                                          fig 10
                                                               Character wire frame
fig 11
Environment all angles

                                                                            

Sunday 1 November 2015